7 Handpicked UX Tools for Designers
A master of UX design needs to master many skillsets: graphic design, prototyping, user research, and design collaboration. Luckily, there’s no shortage of tools to help these individual skills. Here are 7 tools we’ve found useful…
Read More9 of The Best Free UX e-Books
Looking for some expert techniques to give you an edge in UX design? We’ve rounded up a selection of our favorite e-books from the Web that you can download right now for free. 1. The Psychology…
Read MoreSoft Skills for UX Designers
Question: What is the most important skill needed for a UX Designer to be effective today? High-fidelity prototyping wizardry Strong visual design chops Knack for removing the inessential Fluency in HTML/CSS/Javascript/React Answer: None of the above….
Read MoreAnimation and Motion Design at Treehouse: Process and Workflow
Hi, I’m Jake, a Motion Designer here at Treehouse. We use a lot of animation and motion, and some of you have been asking to learn more about it in our Community forums. This post is…
Read More3 Steps to Better UI Wireframes
Creating sketches of a user interface, called wireframes, is often the first step in the design phase of a software or web project. Wireframing your software or website project may seem simple at first because of…
Read MoreBryan Knight Landed a Life-Changing Career As a UI/UX Engineer For a Startup
In April 2014, Bryan was a father of five working as a lead Concierge for a hotel on the Las Vegas Strip and making $43K as the sole provider for his family. He worked full…
Read MoreAn Introduction to Perceived Performance
(Illustration by Mat Helme, Treehouse) Perceived Performance Is a Measure of How Quick a User Thinks Your Site Is, and That’s Often More Important Than Its True Speed Performance is important. It can mean the difference…
Read MoreHit the Reset Button on Gamification
Building apps is complicated. There’s planning, design, development, deployment, customer service, marketing, legal considerations… Yikes! There are also many additional layers of pervasive challenges: How do you keep people engaged? What’s the best way to onboard…
Read MoreTips for Creating a Blank Slate
The blank slate or “empty state” is when an application has no data. In other words, it’s what an app looks like the first time someone uses it. Not only is the blank slate a critical part…
Read MoreHow to Go Flat without Sacrificing Usability
Once upon a time, websites were full of realistic textures, reflections, letterpressed type, and drop shadows. Buttons looked like actual physical buttons, menus like actual divider tabs. The departure from that aesthetic has a lot to…
Read MorePrototype Your Prototypes
Prototypes are abstractions of solutions. A prototype is any approximation of a design solution with the goal of gaining understanding of the design problem and whether the approximated solution is a good fit. They do not…
Read MoreCreating a Better Checkout Experience with requestAutocomplete
As the mobile web has developed there is one thing that has largely gone unchanged. The checkout experience. Completing the checkout process on mobile devices is often a challenging task – especially if the website is…
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