March 2, 2017 in Learn
VR Performance Guidelines for New Unity Projects
VR performance is the bedrock of a great room-scale VR experience. Headsets like HTC Vive and Oculus Rift both run at a 90Hz refresh rate (in their current incarnations), meaning that the framerate of your Unity project needs to stay…
November 3, 2016 in Learn
Creating High-Resolution Assets for VR: Part 2
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. Welcome to part 2 of my tutorial on creating high-resolution assets for VR applications. If you haven’t had the chance yet,…
October 11, 2016 in Learn
Size Matters. Scale Relationships in VR.
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. This post will not go into a large amount of technical detail. Instead, this is a general overview of something I’ve…
November 17, 2015 in Learn
The Beginner’s Guide to Physically Based Rendering in Unity
Unity 5 was released in March 2015 and brought many new features, but perhaps the most important feature is physically based rendering. This new lighting model simulates the natural interactions of light rays and real-world materials. The math behind physically based…
November 3, 2015 in Learn
How to Make a Loading Screen in Unity
At some point or another, every game developer has to create a loading screen. Often, you’ll see a loading screen at the start of a game, or when entering a new area of the game. A loading bar or a spinning…
September 8, 2015 in Learn
How to Use Image Effects in Unity
Image effects in the Unity game engine can have a big impact on the look of your game. A bloom effect can turn harsh lighting into a warm sunny day, or an effect like color correction can make a landscape look…