November 17, 2015 in Learn
The Beginner’s Guide to Physically Based Rendering in Unity
Unity 5 was released in March 2015 and brought many new features, but perhaps the most important feature is physically based rendering. This new lighting model simulates the natural interactions of light rays and real-world materials. The math behind physically based…
November 3, 2015 in Learn
How to Make a Loading Screen in Unity
At some point or another, every game developer has to create a loading screen. Often, you’ll see a loading screen at the start of a game, or when entering a new area of the game. A loading bar or a spinning…
October 5, 2015 in Learn
Asset Workflow for Game Art: Texture Mapping
In this post, I’ll describe my approach to texture mapping and outline the asset workflow that I use to go from a plain 3D model to a prop that’s ready for a game. If you’re new to making video games, you will…
September 28, 2015 in Learn
An Intro to Blender
What is Blender? No, this is not a post about kale shakes. I’m not talking about that type of blender, and I hope you won’t leave with a bitter taste in your mouth. I’m talking about the open-source 3D modeling,…
September 22, 2015 in Learn
Asset Workflow for Game Art: 3D Modeling
In this post, I’ll outline the asset workflow that I use to model game props, like the old radio in the image below. If you’re new to making games, you will gain an understanding of some of the major concepts involved in modeling art assets. And if you…
September 10, 2015 in Learn
Creating Customized Shelf Buttons and Hotkeys in Maya LT
There are a lot of great 3D tools on the market today, but Maya remains the industry leader for game and broadcast production. Apart from its powerful and extensive toolset, one of the main reasons that Maya is so dominant…
September 8, 2015 in Learn
How to Use Image Effects in Unity
Image effects in the Unity game engine can have a big impact on the look of your game. A bloom effect can turn harsh lighting into a warm sunny day, or an effect like color correction can make a landscape look…
September 1, 2015 in Learn
How to be a Resourceful Indie Game Developer
The thought of making a video game can be daunting. There’s code to write, 3D assets to model and texture, sound design, music, gameplay, voice acting, multiplayer, platform integration, marketing, bugs to patch… The list never seems to end. It…