March 2, 2017 in Learn
VR Performance Guidelines for New Unity Projects
VR performance is the bedrock of a great room-scale VR experience. Headsets like HTC Vive and Oculus Rift both run at a 90Hz refresh rate (in their current incarnations), meaning that the framerate of your Unity project needs to stay…
November 3, 2016 in Learn
Creating High-Resolution Assets for VR: Part 2
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. Welcome to part 2 of my tutorial on creating high-resolution assets for VR applications. If you haven’t had the chance yet,…
October 21, 2016 in Learn
Creating High-Resolution Assets for VR: Part 1
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. Throughout my career, I’ve done a lot of 3D work in different digital mediums. One important thing I’ve learned is that…
October 11, 2016 in Learn
Size Matters. Scale Relationships in VR.
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. This post will not go into a large amount of technical detail. Instead, this is a general overview of something I’ve…
June 16, 2016 in Learn
Guiding the Reality of Virtual Reality
When I was in high school, I went on a trip to England and Wales with my school orchestra. When we weren’t playing our instruments in ancient cathedrals, we were primarily shuttling between other sites of antiquity like Stonehenge and…