March 2, 2017 in Learn
VR Performance Guidelines for New Unity Projects
VR performance is the bedrock of a great room-scale VR experience. Headsets like HTC Vive and Oculus Rift both run at a 90Hz refresh rate (in their current incarnations), meaning that the framerate of your Unity project needs to stay…
November 3, 2016 in Learn
Creating High-Resolution Assets for VR: Part 2
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. Welcome to part 2 of my tutorial on creating high-resolution assets for VR applications. If you haven’t had the chance yet,…
June 16, 2016 in Learn
Guiding the Reality of Virtual Reality
When I was in high school, I went on a trip to England and Wales with my school orchestra. When we weren’t playing our instruments in ancient cathedrals, we were primarily shuttling between other sites of antiquity like Stonehenge and…