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December 8, 2015 in Learn
Most modern video game assets have multiple texture maps applied, and one of those maps is called a normal map. This is a technique in computer graphics that simulates high detail bumps and dents using a bitmap image. Real-time rendering in video games is…
November 17, 2015 in Learn
Unity 5 was released in March 2015 and brought many new features, but perhaps the most important feature is physically based rendering. This new lighting model simulates the natural interactions of light rays and real-world materials. The math behind physically based…
November 12, 2015 in Learn
Gotcha! Instead of building an app or website with us on Treehouse, you’re reading this blog post. You’re not focused. I get it. This happens to me all the time. I try to maintain focus on something, but end up…
November 5, 2015 in Learn
Hi, I’m Jake, a Motion Designer here at Treehouse. We use a lot of animation and motion, and some of you have been asking to learn more about it in our Community forums. This post is intended to give you…
November 3, 2015 in Learn
At some point or another, every game developer has to create a loading screen. Often, you’ll see a loading screen at the start of a game, or when entering a new area of the game. A loading bar or a spinning…
October 22, 2015 in Learn
Here’s the thing: You don’t really have a choice. The likelihood that you’ll be developing software in a single language these days is slim. Isomorphic web applications – where the same code that runs on the server runs on the…
October 5, 2015 in Learn
In this post, I’ll describe my approach to texture mapping and outline the asset workflow that I use to go from a plain 3D model to a prop that’s ready for a game. If you’re new to making video games, you will…
September 22, 2015 in Learn
In this post, I’ll outline the asset workflow that I use to model game props, like the old radio in the image below. If you’re new to making games, you will gain an understanding of some of the major concepts involved in modeling art assets. And if you…
September 15, 2015 in Learn
Java is one of those languages that you’ve probably met at some point or another. It’s everywhere. From large enterprise applications like Salesforce to introductory programming classes at university to Android apps on your phone, Java is like your reliable…
September 8, 2015 in Learn
Image effects in the Unity game engine can have a big impact on the look of your game. A bloom effect can turn harsh lighting into a warm sunny day, or an effect like color correction can make a landscape look…
September 1, 2015 in Learn
The thought of making a video game can be daunting. There’s code to write, 3D assets to model and texture, sound design, music, gameplay, voice acting, multiplayer, platform integration, marketing, bugs to patch… The list never seems to end. It…
August 6, 2015 in Treehouse News
We are so excited to grow our team of Treehouse teachers and have four new teachers to introduce to you! These amazing individuals will help us bring more content to you in a few topics, as well as offer a…