November 3, 2016 in Learn
Creating High-Resolution Assets for VR: Part 2
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. Welcome to part 2 of my tutorial on creating high-resolution assets for VR applications. If you haven’t had the chance yet,…
October 21, 2016 in Learn
Creating High-Resolution Assets for VR: Part 1
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. Throughout my career, I’ve done a lot of 3D work in different digital mediums. One important thing I’ve learned is that…
October 11, 2016 in Learn
Size Matters. Scale Relationships in VR.
Hi there! I’m the Technical Lead Animator at Treehouse and I’ve been experimenting with VR and real-time game design. This post will not go into a large amount of technical detail. Instead, this is a general overview of something I’ve…