October 5, 2015 in Learn
Asset Workflow for Game Art: Texture Mapping
In this post, I’ll describe my approach to texture mapping and outline the asset workflow that I use to go from a plain 3D model to a prop that’s ready for a game. If you’re new to making video games, you will…
September 22, 2015 in Learn
Asset Workflow for Game Art: 3D Modeling
In this post, I’ll outline the asset workflow that I use to model game props, like the old radio in the image below. If you’re new to making games, you will gain an understanding of some of the major concepts involved in modeling art assets. And if you…