Every week, new content is published to the growing Treehouse Library! Below is a short list of what was added the week of May 9, 2016.
Last week we also announced the launch of the Treehouse Techdegree Program, a game changer for tech education. Our core mission for the Techdegree program is to help people learn the skills they need to change their life by providing a structured program that includes a rigorous curriculum, 12 projects, a support network and a proctored final exam. Through earning a Techdegree, you will challenge yourself, deepen your skills, and prove your knowledge to potential employers. All in 6-12 months, on your own schedule.
In this course, we’ll build on what you learned in C# Basics. You’ll learn about Object Oriented Programming (OOP). We’ll use OOP to write the code for a tower defense game. After completing this course, you’ll have learned most of the syntax of the C# programming language.
Check out more courses in the Treehouse Library.
Learn to use the latest ES2015 features in your project with Babel. Whether developing for the browser or the server, Babel gives us the flexibility to use the language features we want, without worrying about compatibility.
Check out more workshops in the Treehouse Library.
At a glance, object-oriented programming can appear to be far more complex than simple procedural, or inline, code. However, this doesn’t have to be the case. Because object-oriented programming is similar to the way human beings perceive the real world, using the object-oriented approach can help you visualize the solution to a problem more easily.
Object-oriented programming, or OOP for short, is a style of coding that allows developers to group similar tasks into containers. In PHP containers are defined using classes. A class contains all the functions and variables that describe an object.
If you are already familiar with Maya’s interface and basic modeling tools, and are interested in diving deeper into 3D modeling workflow, this is a great course for you. You will be creating a fairly detailed 3D prop, and exploring many of Maya’s more advanced modeling tools. By the time you finish this course, you will have a solid understanding of Maya’s hard surface modeling features, and will be able to use these tools to develop your own game assets.
You can check out all of our upcoming content on the Treehouse Roadmap.