Every week, new content is published to the growing Treehouse Library! Here is a short list of what was added the week of May 16, 2016.
Auto Layout is the primary mechanism for laying and positioning views in iOS. In this course we’re going to cover the basics of Auto Layout and learn how to adapt our apps to different device sizes and orientations. Auto Layout is used for much more than simple layouts though and we’ll look at how we can resize elements based on their content and language as well.
At a glance, object-oriented programming can appear to be far more complex than simple procedural, or inline, code. However, this doesn’t have to be the case. Because object-oriented programming is similar to the way human beings perceive the real world, using the object-oriented approach, can help you visualize the solution to a problem more easily.
Object-oriented programming, or OOP for short, is a style of coding that allows developers to group similar tasks into containers. In PHP, containers are defined using classes. A class contains all the functions and variables that describe an object.
Every GameObject in Unity can use components, which are pieces of code that can change how the game behaves. We’ll explore some of the problems that can surface while programming and techniques you can use to untangle your thinking.
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NuGet is the package management system for .NET. In this workshop, we discuss how to manage library dependencies of our projects using NuGet in Visual Studio.
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You can check out all of our upcoming content on the Treehouse Roadmap.
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